It instead embraces what makes it weird, and that makes all the difference. The combination is pretty much exactly as nonsensical as that sounds, and the ridiculous timeline shenanigans have come over from KH in spirit, but the experience itself doesn’t actually suffer under either circumstance. The best way to describe World of Final Fantasy is by thinking of it like Kingdom Hearts, where Disney meets Final Fantasy, but replace the “Disney” with a second half of Final Fantasy instead. I even started hating Lann less, though not by much. The goofy descriptions of the Mirages, the adorable chibi avatars of Yuna, Squall, and other classic Final Fantasy characters, and the new takes on monsters and summons like the Babyhemoth and Shiva all add up to a game that grew on me over time. The plot and core mechanic aside, the little tidbits are what make World of Final Fantasy an overall enjoyable experience. Who doesn’t want a baby Chocobo sitting on their head? Who doesn’t want to ride around on a golem, with a baby Chocobo sitting on their head? While the whole “stacking” thing comes across as pretty … incongruous, shall we say, with the rest of the game’s conceit, it’s actually something I found myself enjoying rather quickly. (The same is true for enemy stacks, though, which can be handy.) But be careful, because these stacks can be toppled by enemy abilities, dropping the three parts of it into weaker single characters that can then be picked off. Two critters in the same stack with the ability to cast Fire, for example, allow the stack to then cast Fira. Stack composition determines statistics like defense or attack as well as available abilities. What this means mechanically is ultimately simple. Because Reynn and Lann can switch back and forth from a Large and Medium form, they can occupy two different places in stacks - meaning that players can be both versions, just in case they switch around. You can craft two stacks of Large, Medium, and Small characters. Final Fantasy 7 Remake was a pretty straightforward and guided game. As in, characters sitting on top of other characters’ heads. 15 hours ago &0183 &32 Final Fantasy 7 Was Made For Open-World. If that sounds a bit off, wait until you get a load of the game’s core mechanic. World of Final Fantasy is primarily set in the world of Grymoire, a land populated by classic Final Fantasy characters and monsters from across the series. (The very first being Final Fantasy’s Warrior of Light.) Along the way, they meet Mediums which can channel heroes from previous Final Fantasy titles. Directed by Hiroki Chiba (Lead Scenario Writer for Final Fantasy Type-0), World of Final Fantasy is a role-playing game reminiscent of early Final Fantasy games. The basic premise is this: Reynn and Lann are tasked with collecting a whole bunch of Mirages - essentially cute versions of monsters that should be familiar to any Final Fantasy fan - in order to once again become incredible Mirage Keepers - people that, uh, keep Mirages - and regain their memories. One more spin off of the water-sprayingly popular Final Fantasy series. Your two buds for the next dozens of hours, Lann and Reynn, have sweet hand tattoos.